![]() ![]() Chests mean treasure, and that means I need to kill anyone who tries to get between me and it. The middle isn't just sitting there waiting for people to fight or go to a tower there's a chest. I've done ARAM in LoL and never really felt comfortable with it, but in Solstice Arena it just clicked. However, just starting the game, I felt I had an idea of what to do already: go forward and kill. Yes, there are great visual slides that help new players. Descamps and Maynard spent some time with the game details, but the game honestly was intuitive and spoke for itself. However, once I got my hands on the game, I felt it was more than just something we've seen a half-dozen times before. Several talking points were made that we've all heard before: The team has people who are former competitive gamers, including former RIFT team members each game averages between eight to nine minutes long and it's supposed to appeal to hardcores and newcomers. You have to actually play the game to get levels. If you lay down cash, it's for cosmetics or oracles. Fredrick Descamps and Jordan Maynard, co-founders (and former Trion members) of A Bit Lucky, were on hand to share their vision, but truthfully, the hands-on time won me over.įrom the start, I was told this game was supposed to have double Fs: free and fair. The game's also only being released on the iPhone and iPad, and I use an Android smartphone and a tablet running on Windows 8. I'd heard about the whole "speed MOBA" thing, but I love playing as Nasus in League of Legends, so having no mobs was a bit conflicting. I wasn't sure what to expect from Solstice Arena when I walked into Zynga/ A Bit Lucky's meeting room.
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